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-
- BLOBZ
-
- © Alternate Realities 2003-04
-
- COPYRIGHT
- ---------
-
- This game is freely distributable, however all files in this archive
- (including this one) must remain unchanged and intact.
-
- Blobz is freeware.
-
- SO THEN, WHAT'S IT ALL ABOUT?
- -----------------------------
-
- Blobz is my first game, written entirely in Blitz Basic 2.1. It's not exactly
- the best game ever made, but I've enjoyed writing it and it's perfectly
- playable, although not quite perfect yet (see Bugs section).
-
- Anyway, Blobz is an overhead view, collect-all-the-gems-and-get-to-the-exit-
- before-the-time-runs-out sort of game, spread over 5 different worlds,
- with 10 levels in each. For the numerically-challenged, that makes 50 levels.
-
- However, there is more to it than that, as I'll explain later.
-
- INSTALLATION
- ------------
-
- Installation is simple, as you've probably already found out. Simply extract
- the 'Blobz.lha' archive into the directory of your choice, but don't move or
- rename any of the drawers or files contained in the 'Blobz' drawer. Also, the
- game needs the '2001.font' to be placed into your FONTS: drawer, if you've
- somehow managed to avoid it during the last decade or so.
-
- It is also possible to run the game from floppy, if you really want to, but
- it's very slow to load, so only do it if you really need to. Just copy all
- the drawers from the 'Blobz' drawer onto a floppy disk, make c, s, and libs
- drawers also on your disk. Copy Assign into c, diskfont.library into libs,
- and write the following as your startup-sequence:
-
- Assign ENV: RAM: >NIL:
- Blobz
-
- That should work fine. If not, contact me (see later).
-
- SYSTEM REQUIREMENTS
- -------------------
-
- Blobz was developed on an A1200 with a 68030 and 6MB RAM. However the game
- should not need anywhere near this setup to run. A basic A500 would probably
- do, although I must stress that this game has not been tested on any other
- system.
-
- As for emulators, again I don't know, perhaps someone could find out any
- of the above and contact me with details.
-
- NOW, FINALLY, THE GAME...
- -------------------------
-
- Yep - after all that you'll probably want to know how to play the game. As
- soon as you've seen the opening couple of screens (which you can skip by
- pressing the fire button or the space bar, but they only last a few seconds)
- you'll end up on the title screen. Here you have three options:
-
- START GAME - start from the very beginning.
- LOAD GAME - load one of up to nine save games (you need to have saved a game
- first, obviously)
- QUIT - guess!
-
- If you do nothing the high score table appears, followed by a brief info
- screen. These can also be skipped by pressing fire (the space bar is referred
- to with the fire button form now on).
-
- Anyway, move the joystick up or down, or the arrow keys and press fire to
- select your option. If you choose 'load game' you'll be presented with
- 'GAME NUMBER 1 to 9'. Press that key and wait for the game to load.
-
- HOW TO PLAY
- -----------
-
- Assuming you've started the game then, you should see a panel at the top of
- the screen. From left to right, this shows you the number of gems left to
- collect, keys you currently have, lives left, health left, level, score and
- the time remaining.
-
- The aim of the game is, as a little blue blob, to collect all the gems on
- every level. Sounds simple. But that's not all. Trying to stop you are
- enemies, moving left and right, up and down, which if you collide with, you
- lose one health. Lose all your health points and you lose a life, sending you
- back to your starting point (marked 'GO'). The enemies come in four flavours:
-
- Red - go at the same speed as you.
- Green - go double your speed.
- Orange - go four times your speed.
- Light Blue - go EIGHT TIMES your speed.
-
- Early on, you will only encounter the red enemies. The further you progress
- into the game, the quicker the enemies get, and the harder it becomes to
- complete the level. It can get very tricky in places!
-
- You can also die instantly by moving into the black stuff.
-
- So enemies make life difficult for you. Let's have a look at all the goodies
- to collect:
-
- Gem - 5 points - you need to collect ALL of these.
- Key - 2 points - you need these to open doors.
- 100 - 100 points.
- Heart - gives you extra health.
- 1UP - gives you an extra life.
-
- Most of the time it is necessary to open every door on a level, as they often
- contain gems and things. On some levels you have to open doors in a certain
- order, or there are more doors than keys, so you have to watch what door you
- open.
-
- When you have collected your last gem, you will hear a different sound. This
- tells you that you have collected every gem, and you should head for the exit
- which is cunningly labelled EXIT.
-
- Now let's look at all the different tiles to be found:
-
- GO - your starting point. You return here when you die.
- Normal - usually with a pattern on. Fairly obvious.
- Walls - obviously block your path.
- Doors - open with keys, otherwise they act like walls.
- Black - kill you instantly if you touch it.
- Ice - sends you in the direction you are currently facing. You can move around
- on ice.
- Arrows - sends you in the direction that the arrow is pointing. You CANNOT
- move the opposite way to the arrow e.g. if an arrow points left, you
- cannot move right, but you can move up or down.
- Exit - finishes the level when you have collected all the gems.
-
- As mentioned earlier, there is a time limit on each level. They are always
- short as every level in Blobz is small and as a result are finished quickly.
- Should you run out of time, you lose a life, and then you have one minute as
- your new time limit.
-
- CONTROLS
- --------
-
- Joystick:
-
- Up, Down, Left, Right, and diagonals do exactly what you would expect them to
- do.
-
- Keyboard:
-
- Use the arrow keys to move. Space acts as fire.
-
- In-game keys:
-
- P - Pause. Fire unpauses.
- Esc - quits current game, and takes you to the title screen. You cannot make
- the hi-score table if you die in this manner.
-
- FINISHING A LEVEL
- -----------------
-
- When you have completed a level, you are awarded certain bounses:
-
- GEM BONUS - a point for every gem collected.
- LEVEL BONUS - 50 points straight away for completing a level.
- TIME BONUS - a point for every second left on the clock. If you lost a life
- through running out of time, you don't get this bonus.
- NO HARM DONE BONUS - 125 points if you complete a level without losing a
- single point of health.
- WORLD BONUS - 200 points for when a world is completed (every 10 levels).
-
- The next level will start automatically when it is loaded.
-
- SAVING A GAME
- -------------
-
- Every five levels you have a chance to save your progress. Obviously, if you
- want to save press Y, otherwise press N.
-
- If you do want to save, you can select a save slot (1 through 9). Press the
- corresponding key on the keyboard to save to that file. It can be loaded
- through the 'load game' option on the title screen. You are allowed to over-
- write files.
-
- GAME OVER
- ---------
-
- If you lose all your lives, it's game over.
-
- If you get a good enough score, you will get a place in the high score table.
- (Not hard to start with as a file is automatically created, if there isn't
- one, which there isn't to begin with.) Here you enter your name.
- Press return when you have done, and the updated table will be saved into the
- 'Data' drawer (saved games are also stored here.)
-
- COMPLETING THE GAME
- -------------------
-
- When you do, you can play again with a difference...
-
- OTHER STUFF
- -----------
-
- In some levels, there are seemingly impossible to reach sections. Well, they
- are not that impossible to reach, as it is possible to find an invisible path
- through to what is usually an area stuffed with lives and points. This is
- obvious early on (indeed, one level is based on these invisible paths!) Also
- there are ocassionally paths offering a somewhat easier path to the exit,
- although these are very rare. Why not try to find them all?
-
- To clear all highscores, go into the 'Data' directory and delete the high-
- score file (this also applies to save games). This allows you to start afresh.
-
- There is also a cheat in the game. When you complete the game you are told
- what the cheat is...
-
- Also please note that the difference between the worlds is purely graphical.
- You may have noticed that there is also no storyline (not a bad thing).
-
- BUGS
- ----
-
- Known bugs to date:
-
- The game locks up if you get into the high score table twice in one game.
- To avoid this, quit and load it up again when you have achieved a high score.
-
- The enemies' eyes don't move when they change direction.
-
- Occasionally the collision detection is a bit dodgy.
-
- HISTORY
- -------
-
- May 2003 - Original Blobz started. Horrible, massive blocks.
- June 2003 - Gave up.
-
- August 2003 - Started again. Completely re-done.
- September 2003 - Gave up. It was RUBBISH!
-
- December 2003 - Started AGAIN! Better this time around though.
-
- CREDITS
- -------
-
- Alternate Realities is Graham Humphrey
-
- Progamming and Graphics - Graham Humphrey
- Level design - Graham Humphrey except levels 5,10,15,20,25,30,35,40 & 50 by
- Simon Humphrey
- Sound and Music - stolen... er, sorry, 'borrowed' from various PD games.
-
- Created using:
-
- - Blitz Basic 2.1 (with Blitz Support Suite)
- - Personal Paint 7.1b
- - Directory Opus 4.15
- - RED Map Editor 2.5 (with BSS)
-
- CONTACT
- -------
-
- e-mail me at grahamhumphre14@hotmail.com for any reason whatsoever.
-
- If you're a Blitz programmer, check out the source code, perhaps fix the bugs
- or change things slightly. If you do, e-mail it to me, I'll upload the new
- version, if it's good enough, and credit you in the game.
-
- (Source code available separately on Aminet.)
-
- AND FINALLY...
- --------------
-
- Have fun!
-
- - Graham Humphrey 19.01.04 3:19 PM